Hello! I get this message sometimes, but not all the time. Usually, when the game has been on for a long time it starts. Where I think it comes from is when my NPCs move around in my game.
I just put the normal “Animate” script (it is not a local script) that every character has in my NPCs. Should I not do that? Also when I got this message the game has been on for 6 hours in studio. And I had around 20 NPCs walking around in the game.
wait()
for _, object in pairs(script.Parent.Parent:GetChildren()) do
if object:IsA("BasePart") then
object:SetNetworkOwner(nil)
end
end
local health = script.Parent:WaitForChild("Health")
local mouth = script.Parent.Parent:WaitForChild("Slime").Mouth
local chaseTarget = script.Parent:WaitForChild("ChaseTarget")
local X = script.Parent.Parent.PrimaryPart.Position.X
local Z = script.Parent.Parent.PrimaryPart.Position.Z
local walkL = script.Parent.WalkL
local humanoid = script.Parent.Parent:WaitForChild("Humanoid")
local db = false
local takenDamage = false
local function walk()
if db == false then
db = true
while true do
if chaseTarget.Value == true or takenDamage == true then
db = false
break
end
local waitTime = math.random(1,60)/10
wait(waitTime)
humanoid.WalkSpeed = 13
local Xnew = script.Parent.Parent.PrimaryPart.Position.X
local Znew = script.Parent.Parent.PrimaryPart.Position.Z
local random = math.random(Xnew - walkL.Value,Xnew + walkL.Value)
local random2 = math.random(Znew - walkL.Value,Znew + walkL.Value)
if takenDamage == false then
script.Parent.Parent.Humanoid:MoveTo(Vector3.new(random,0,random2))
end
end
end
end
health.Changed:Connect(function()
takenDamage = true
local Xnew = script.Parent.Parent.PrimaryPart.Position.X
local Znew = script.Parent.Parent.PrimaryPart.Position.Z
local random = math.random(Xnew - walkL.Value*2,Xnew + walkL.Value*2)
local random2 = math.random(Znew - walkL.Value*2,Znew + walkL.Value*2)
db = true
script.Parent.Parent.Humanoid:MoveTo(Vector3.new(random,0,random2))
humanoid.WalkSpeed = 25
wait(5)
takenDamage = false
end)
while true do
walk()
wait(1)
end
Maybe it has something to do with this script? It is my walking script for the NPC, probably not the best but it works. Or is it just the “Animate” script that Roblox made?
The NPC is a custom character with bones in it if that helps.
Any help would be amazing, thank you for your time!
/Xsodar