I’m using a negative part shaped like a donut with a really big hole, and it’s supposed to cut out a small part of the center of the sphere.
Union though, isn’t exactly cooperating how I thought it would.
The problem is that instead of perfectly cutting, it deforms the sphere.
I searched Roblox Wiki and developer.roblox.com, but they don’t really cover this problem.
I don’t really know how to solve this part or if I’m supposed to use Blender for this, because I’m an amateur builder.
I’m not 100% sure, I probably shouldn’t bother sending this, but I heard about render fidelity and this might be it…? If someone can confirm this that would be appreciated
It almost looks like the donut you are removing is the same outer diameter as the sphere. I’d suggest making it noticeably larger around the outside diameter so you can be sure you aren’t trying to leave really thin layers of the sphere on the outer diameter which may mess with the Union.
I may be wrong, but I think the reason it deforms like that is because there is a limit to how many tris a union can have. If it reaches it’s limit it will try to reduce the tri count which may distort the shape of the union.
Haha, glad you got it sorted out! I’m not sure I helped though? Isn’t your post the better solution? Did you mark mine as the solution because of other problems people might have? If this is the case, you can reply to the original post and quote your post and mine, so you can mark 2 posts as the solution