I am trying to get a humanoid to pathfind and follow a moving target using the built in pathfinding service but the humanoid gets stuck on corners regardless of how wide i set the agent width.
Here is an example of the humanoid getting stuck on a corner.
I have been dealing with this problem for a while now so any help will be appreciated.
I created a transparent part with no collision that has a pathfinding modifier with a value. Inside the agent parameters i added a new cost with the pathfinding modifier so the ai avoids the very corner.