My Pathfinding Humanoid gets stuck on corners

I am trying to get a humanoid to pathfind and follow a moving target using the built in pathfinding service but the humanoid gets stuck on corners regardless of how wide i set the agent width.


Here is an example of the humanoid getting stuck on a corner.

I have been dealing with this problem for a while now so any help will be appreciated.

I found a solution to my problem.

I created a transparent part with no collision that has a pathfinding modifier with a value. Inside the agent parameters i added a new cost with the pathfinding modifier so the ai avoids the very corner.

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ROBLOX pathfinding at its finest

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