My player moves along with the camera, stood still

Hey everyone! I am actively engaged in a custom camera and in the last two days I have published two posts asking for help. In the end, they helped me, for which I am extremely grateful. But let’s get down to business. I would like the camera to be able to rotate around the player without using the right mouse button

This is shown here, but here I am squeezing the right mouse button

In general, the whole point of my camera is that, without moving, the camera rotates freely around the player, as shown above, BUT WITHOUT USING THE RIGHT MOUSE BUTTON. But when the player moves, the camera is fixed in the center and affects the direction of the player, as shown here


Simply put:
the player does not move - the camera rotates freely around the player, and the player does not rotate.
the player moves - the camera is fixed in the center

I couldn’t explain clearly :sweat_smile:, so don’t hesitate to ask
I hope for your help :pray:

3 Likes

I’m a bit confused. It’s a custom camera, right? So didn’t you have to add the right-mouse-to-drag functionality in the first place? And couldn’t you just have that run all the time?

Am I right in thinking that you basically want your camera to operate like the default ROBLOX camera, as if the right mouse button was always held down?

Forget it. I realized this and did what I wanted to do. You may see the result soon. I plan to post this tomorrow