Hello, I have worked on this table that gives you random results
Randoms = {
new = function(Name,Function)
Randoms[Name] = Function
end,
Boolean = function()
local Bools = {false,true}
return Bools[math.random(1,#Bools)]
end,
Material = function()
local Materials = {}
for i,v in pairs(Enum.Material:GetEnumItems()) do
Materials[#Materials+1] = v
end
return Materials[math.random(1,#Materials)]
end,
Color = function()
return Color3.new(math.random(),math.random(),math.random())
end,
Number = function(min,max)
return math.random(min,max)
end,
Table = function(T)
if typeof(T) ~= "table" then
error("table expected, got " .. typeof(T))
end
return T[math.random(1,#T)]
end,
enum = function(E)
if E ~= Enum and typeof(E) == "Enum" then
local EnumItem = E:GetEnumItems()
local TableEnum = {}
for i,v in pairs(EnumItem) do
TableEnum[#TableEnum+1] = v
end
return TableEnum[math.random(1,#TableEnum)]
end
end,
}
Here Is The Module: Random Module - Roblox