My rigged mesh does not import correctly when I import it to studio

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want my mesh to be how it is when it is in Blender.

  2. What is the issue? Include screenshots / videos if possible!
    My mesh seems to just dislocate from it’s original position.


  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I’ve tried to reupload it, see if I can reset the position in pose mode in Blender, nothing works…

It looks like it’s scaled really big when imported into Roblox, have you tried doing .01 scaling IN BLENDER before exporting/importing?

1 Like

Thank you for the suggestion, I’ll try that!

1 Like

Thank you so much! It really worked!

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