I need help on helping to fix this area of code I made. For some reason, my line of code always chooses the second option of the “else” statement.
So basically, I need this guy to go away when the lights turn off. If you leave the lights on for too long, he kills you. but if you turn them off, he SHOULD go away. My problem is that he doesnt and kills you regardless of the value change.
1 = Lights On
0 = Lights Off
local hum = script.Parent:WaitForChild(“Humanoid”)
local anim = hum:LoadAnimation(script:FindFirstChildOfClass(“Animation”))
local Spotted = workspace.Spotted
local Exposure = workspace.Rising
local LightLevel = workspace.LightLevel.Value
local random = workspace.FlumptyRandomizer
local allPlayers = game.Players:GetChildren()
local Flumptyfolder = workspace.FlumptyJumpscare
local function killEveryone()
end
anim.Looped = falseanim:GetMarkerReachedSignal(“SpotSound”):Connect(function()
print(“Flumpty Is Looking”)
Spotted:Play()
if LightLevel == 1 then
Exposure:Play()
anim:AdjustSpeed(0)
random.Disabled = true
wait(5)
if LightLevel == 0 then
anim:AdjustSpeed(1)
else
for i = 1, #allPlayers do – It is always going to this one regardless of Value changes.
Exposure:Stop()
Flumptyfolder.Scream:Play()
Flumptyfolder.ScreamMusic:Play()
allPlayers[i].Character.Humanoid.Health = 0
wait(2)
anim:AdjustSpeed(1)
workspace.FlumptyRandomizer.Disabled = false
end
end
else
anim:AdjustSpeed(1)
end
end
)anim:Play()
anim.Stopped:wait()
wait(.1)
script.Parent:Destroy()
robloxapp-20211126-2223582.wmv (685.1 KB)