It was working well, Until i added a bool value to the script, that when is false it activates to true, but this doesnt happens, it just prints the First “Hi”
task.wait(0.1)
local module = {}
local globals = require(workspace.Globals)
local timeStart = tick()
local replicated = game.ReplicatedStorage
local value = workspace:WaitForChild("TextDisplayed")
local tweenService = game:GetService("TweenService")
local tInfo = TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.In, 0, false, 0)
--local event = replicated:WaitForChild("TextEvent")
local historyfolder = workspace:WaitForChild("HistoryValues")
local valueHistory = workspace:WaitForChild("havekey")
local mesh = script.Parent.Parent:WaitForChild("MeshPart")
local RandomTexts = {
"There.",
"So There you was.",
"Found It.",
}
module.OnHover = function(part, distance)
return {}
end
module.OnHoverEnd = function(part, distance)
return {}
end
module.OnClick = function(part, distance)
--RandomTexts[10] = math.random(1,10000)
print("Hi")
if not valueHistory then
-- print("Hi2")
-- valueHistory.Value = true
value.Value = RandomTexts[math.random(1,3)] --RandomTexts[10]
--local t = tweenService:Create(mesh, tInfo, {CFrame = CFrame.new(36.318,0,0)})
-- t:Play()
end
--event:Fire()
--return {["Disable"]=true}
end
return module
Except that in this other script it works with a local variable inside it
local module = {}
local globals = require(workspace.Globals)
local timeStart = tick()
local replicated = game.ReplicatedStorage
local value = workspace:WaitForChild("TextDisplayed")
--local event = replicated:WaitForChild("TextEvent")
local event = script.Parent.Parent:WaitForChild("ChangeText")
local cooldown = false
local RandomTexts = {
"I Dont Think I Can Enter..",
"Maybe I Should Find My Keys First?",
"It Wont Let Me",
"I Can't Enter",
}
module.OnHover = function(part, distance)
return {}
end
module.OnHoverEnd = function(part, distance)
return {}
end
module.OnClick = function(part, distance)
value.Value = RandomTexts[math.random(1,4)] --RandomTexts[10]
if not cooldown then
cooldown = true
script.Parent.Parent.Door.Lockeds:Play()
task.wait(1.25)
cooldown = false
end
--RandomTexts[10] = math.random(1,10000)
--event:Fire()
--return {["Disable"]=true}
end
return module