My animate script plays fine if I run it through starter character scripts but isn’t working after being cloned from rep storage… I looked at the player after being cloned and my animate script was right where it should be with all the right IDs but no animation?
local Player = script.Parent.Parent.Parent
local Content = script.Parent.MainFrame.ScrollingFrame.Content
local Characters = game.ReplicatedStorage.Characters
local SetSubject = Characters.Parent.SetSubject
for index,item in pairs(Characters:GetChildren()) do
if item:FindFirstChild("Humanoid") then
local ViewportFrame = Instance.new("ViewportFrame")
ViewportFrame.Parent = Content
ViewportFrame.BackgroundTransparency = 1
local Button = Instance.new("TextButton")
Button.Parent = ViewportFrame
Button.Position = UDim2.new(0,0,1,0)
Button.Size = UDim2.new(1,0,0,15)
Button.BorderSizePixel = 0
Button.BackgroundColor3 = Color3.fromRGB(255,255,255)
Button.Text = "Spawn"
Button.TextScaled = true
local Preview = item:Clone()
Preview.Parent = ViewportFrame
local Camera = Instance.new("Camera")
Camera.Parent = ViewportFrame
Camera.CFrame = Preview.Head.CFrame + Preview.Head.CFrame.LookVector * 5
Camera.CFrame = CFrame.new(Camera.CFrame.Position,Preview.Head.Position)
ViewportFrame.CurrentCamera = Camera
Button.MouseButton1Down:Connect(function()
script.Parent.Enabled = false
local ChosenCharacter = item:Clone()
local CurrentCharacter = Player.Character
local LocalScripts = {}
for index2,item2 in pairs(game.StarterPlayer.StarterCharacterScripts:GetChildren()) do
if item2:IsA('LocalScript') then
table.insert(LocalScripts,item2:Clone())
else
item2:Clone().Parent = ChosenCharacter
end
end
CurrentCharacter.Health:Clone().Parent = ChosenCharacter
ChosenCharacter.Parent = workspace
Player.Character = ChosenCharacter
for index2,item2 in pairs(LocalScripts) do
item2.Parent = ChosenCharacter
end
SetSubject:FireClient(Player,ChosenCharacter.Humanoid)
local Connection
local function onDied()
wait(game.Players.RespawnTime)
Player:LoadCharacter()
script.Parent.Enabled = true
if Connection then
Connection:Disconnect()
end
end
Connection = ChosenCharacter.Humanoid.Died:Connect(onDied)
end)
end
end