My Semi-new Game, Island Paradise!

Hello!
I recently made a game inspired by Islands on Roblox and would like some feedback! Please let me know about any bugs through the feedback button in-game. Thanks!

Found this as I spawned in:
image
A floating campfire, I know the game is still in development but some of my own suggestions would be a custom hotbar and images for the item instead of it saying “Wood Pickaxe”
Also when breaking blocks, the faster you click=faster mine speed, but when I hit the block, it spews parts to show it breaking which is cool but if your trying to mine fast, the parts dont despawn fast enough to prevent lag from occuring.
Inventory interaction does not work. So I cannot build to the portal to critique it more.

Hi!
Thanks for the suggestions. A custom hotbar is in development but is hard to make with the way the game works. As for the campfire I will look into deleting that

Could you possibly give more info on the inventory part?

Right, so when I mine a block completely, the info shows up in small text on my screen that the block has been sent to my inventory, I try to click Inventory button and it doesn’t do anything, it’s just a placeholder, I don’t even know if the Save button does anything either, but the other buttons seem fine.

The save button is used to manual save your island and it should work.

As for the inventory I thought I fixed that one a long time ago but I’ll look into it again

Also the spawn button to the very left of the screen doesnt work, I found out if you press “e”, the inventory shows up with all my items.

This just randomly spawned out from nowhere, I don’t know if this is intentional but for future, this could destroy player builds.


I have no way to harm these slimes either.

I am not able to exit interations with NPC’s unless I stay there and press F again, I recommend a exit button or having it automatically exit at a certain distance.

Cool little game, I suggest adding animations to the slimes, or making them jump around instead like in terraria.

Also I suggest ignoring block detail (like iron) when the player mines since if you hover over any ore it breaks.