So basically I have the starting place set as my Lobby with a simple server browser.
This lobby has been working 100% fine until about 10 hours ago. The place was last updated 3 weeks ago so I don’t think this has anything to do with my scripts and is due to some changes Roblox had to be making the last couple of hours.
Random spikes of data usage spikes when player join/leave. Sometimes they are at ~120KB while other times they are as high as 12000KB.
Not sure if its related
Any support is appreciated. The place has not been touched in 3 weeks and suddenly breaks. What do?
The place has not been touched in 3 weeks and suddenly breaks
There is a .OnServerEvent, it has been working for the last month at least and the lobby seem to work fine for a short while after they restart. I can not pinpoint exactly when they break.
Don’t got them available right now but in a nutshell:
Lobby finds available servers from a DataStore and saves them in a configfolder available to clients.
Player fires a remote with either server name or “quick play”.
Lobby receives remote, if server is selected, teleport to that server, if not, teleport to a new server.
Its pretty simple stuff that has been working for a long time. Now, on broken lobbies, its not possible to do any of the above and servers from the DataStore does not appear.