When I click play my script works perfectly fine. Then once I stop playing it then doesn’t work at all and literally zero errors as if it never existed. How could I fix this problem?
My Code:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local ButtonInfoModule = require(ServerScriptService:WaitForChild("ButtonInfo"))
local HeldFolders = ReplicatedStorage:WaitForChild("HeldFolders")
local Tycoon = script.Parent.Parent
local DataInfo = Tycoon:WaitForChild("DataInfo")
local function Abbreviate(Value)
local Abbreviations = {"", "K", "M"}
for i = 1, #Abbreviations do
if tonumber(Value) < 10^(i*3) then
return math.floor(Value/((10^((i-1)*3))/100))/(100) .. Abbreviations[i]
end
end
end
local CreatedFolder = Instance.new("Folder")
CreatedFolder.Name = "Buttons"
CreatedFolder.Parent = Tycoon
local TweenedInfo = TweenInfo.new(0.5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0)
local TweenedGoal = {
["Color"] = Color3.fromRGB(140, 100, 100)
}
for _,Folder in pairs(HeldFolders:GetChildren()) do
local TycoonName = Folder:WaitForChild("TycoonName")
if TycoonName.Value == DataInfo.TycoonName.Value then
local Buttons = Folder:WaitForChild("Buttons")
for _,Button in pairs(Buttons:GetChildren()) do
local Data = Button:WaitForChild("Data")
local Pad = Button:WaitForChild("Pad")
Data.ItemName.Value = Button.Name
if ButtonInfoModule.Info[Data.ItemName.Value] then
Data.ItemPrice.Value = ButtonInfoModule.Info[Data.ItemName.Value].Price
Data.Descendant.Value = ButtonInfoModule.Info[Data.ItemName.Value].Descendant
end
Pad.Display.ItemName.Text = Data.ItemName.Value
Pad.Display.ItemPrice.Text = "Buy - " .. "$" .. Abbreviate(Data.ItemPrice.Value)
if Data.ItemName.Value == "Dropper 1" then
print("YES")
Button.Parent = CreatedFolder
end
end
end
end
--[[for _,Button in pairs(CreatedFolder:GetChildren()) do
local Data = Button:WaitForChild("Data")
local Pad = Button:WaitForChild("Pad")
Pad.Touched:Connect(function(Touched)
local Player = Players:GetPlayerFromCharacter(Touched.Parent)
if Player then
if Player:IsA("Player") then
local CollectedData = Player:WaitForChild("CollectedData")
if DataInfo.Claim.Value == true then
if DataInfo.Owner.Value == Player.Name then
local CollectedData = Player:WaitForChild("CollectedData")
if CollectedData.Collected.Value < Data.ItemPrice.Value then
local CreatedTween = TweenService:Create(Pad, TweenedInfo, TweenedGoal)
CreatedTween:Play()
elseif CollectedData.Collected.Value >= Data.ItemPrice.Value then
for i = 0, 1, 0.25 do
Pad.Transparency = i
Pad:WaitForChild("BillboardGui").TextLabel.TextTransparency = i
task.wait(0.08)
end
end
end
end
end
end
end)
end--]]