I made a spawner that spawns like a model full of parts, but whenever the model would spawn, it wouldnt remove the old clone, and spawn a new one
local ReplicatedStorage = game.ReplicatedStorage
local Cashitem = ReplicatedStorage:WaitForChild('CASH SPAWN1')
local DropperPart = workspace.Spawners:WaitForChild('Spawn')
while wait(math.random(5,10)) do
local Newcash = Cashitem:Clone()
Newcash.Parent = workspace
Newcash.CFrame = workspace.CFrame
game:GetService'Debris':AddItem(Newcash, 5)
end
so for some reason the script doesnt remove the clone that was put in then put a new one, idk if i did something wrong
Any help would be great!