Hi, I am making a chassis for a test, my problem is that when the car falls from the sky and bit a distance from the baseplate, then it breaks the car. Here’s how the car looks:
I cant see how you’ve put that together, but you’ll probably need more than one constraint per wheel. Something like a spring + a prismatic should do it.
Yes, otherwise it can slide along the cylinder forever! Springs are only meant to provide an opposing force, a sufficiently big force will invert them just like you’re seeing.
I had this same problem, and the way I fixed it was creating a rope constraint connecting the top of my spring to a separate unmoving attachment that is not used for anything else. The rope should be long enough to allow the spring to still move, but short enough so that the top of the spring cannot move too far away from the bottom to break it. Even though the spring has a min and max length set it still got broken when falling for some reason, but adding the rope in stopped the spring from breaking.
This is what my system looks like
and btw I am using the A-Chassis 1.4 model