My suspension breaks when it falls from air

Hi, I am making a chassis for a test, my problem is that when the car falls from the sky and bit a distance from the baseplate, then it breaks the car. Here’s how the car looks:

Here’s how it looks when it’s only on the ground:

Help is appreciated! :slight_smile:

1 Like

anchore it.

Like I don’t know how to anchor it. The suspension is not even a suspension after anchoring it.

1 Like

I cant see how you’ve put that together, but you’ll probably need more than one constraint per wheel. Something like a spring + a prismatic should do it.

1 Like

I am using Cylindrical and Spring(in every wheel). I just feel like Spring is breaking

1 Like

Do you have limits on the cylindrical joint?

Also you might want to use the Show Constraints button in the model tab :slight_smile:

I don’t have limits enabled on cylindrical joints. Should I enable it?

Yes, otherwise it can slide along the cylinder forever! Springs are only meant to provide an opposing force, a sufficiently big force will invert them just like you’re seeing.

1 Like

It still kinda does that glitch thingy. Any other solution?

I messed around with some properties in limits enabled, and now it works! Thanks a lot man.

2 Likes

quick guide for anyone that comes in the near future here are the settings i used

I had this same problem, and the way I fixed it was creating a rope constraint connecting the top of my spring to a separate unmoving attachment that is not used for anything else. The rope should be long enough to allow the spring to still move, but short enough so that the top of the spring cannot move too far away from the bottom to break it. Even though the spring has a min and max length set it still got broken when falling for some reason, but adding the rope in stopped the spring from breaking.
Screenshot 2024-07-08 031841
This is what my system looks like
and btw I am using the A-Chassis 1.4 model