I am making a TD game and i made an optimizied enemy system and the recv usually stabilized at around 2-3kb of recv. but for some reason now even though i changed nothing about the system it goes up to 43kb? i tried reverting to the old models that the system used to see if it maybe was replication lag but it didn’t change the fact it still spiked for no reason. i am very confused as to why this happens.
image of my system before the sudden spike: (the gray cylinders are enemies)
image after the sudden spike: