So I have this lantern tool made from a mesh and a handle, to achieve a lantern moving effect I just joined the handle and the lantern mesh using a BallSocket attachment
Issue is, like described in the title, the lantern will float from its original position to the player’s hand instead of just appearing suddenly like normal tools.
I can easily fix this by just replacing the BallSocket with a WeldConstraint, but that removes any movement, and just making the tool play an animation would be tedious and not that convincing.
So does anyone know how I can fix it? Thanks!