Title says it all, my taser is suppose to be in a ROTATIONAL place by both hands, instead its just in one hand, its rigged and all that, but it is still in the wrong area.
Example:
How I animated it:
I think it might be the script, but I’m not really sure.
Yeah, I’m positive it may be the script.
I tried 2, one didn’t load the animation at all, the script I’m using right now is causing that, any scripts that would work, or any scripts that would play it if an animation was in the tool?
How is the motor6d set up? What is the animation priority?
motor6d is what I’m using as a weld, the cart is welded to the handle, and the prios I tried were action, idle, and core none worked.
--pseudo code
--[[
local amim = path to animation
tool.OnEquiped:Connect(function()
anim:Play()
end)
tool.Unequipped:Connect(function()
anim:Stop()
end)
]]
That’s weird, can you try downloading the animation you’re currently using and try to use it in animation editor? This usually happens when you try to rename the handle, it happens to me a lot sometimes by random.
I did use that actually, and I tried to reimport it and it still didn’t work.
Neither did this.
--pseudo code
--[[
local amim = path to animation
tool.OnEquiped:Connect(function()
anim:Play()
end)
tool.Unequipped:Connect(function()
anim:Stop()
end)
]]```
This is pseudo code. This is for giving you an idea, I think you’ll need to change some of the things up.
I did, still nothing, idk why its not working.
Can you try setting it to action4? ALSO is legacy animation blending enabled?
Sure, how do I change the legacy thang tho?
Action4 did not work either so idk
Do you have the Motor6D C0 and C1 Cframe position/orientation identified in your script?
(this is just an example):
motor.C0 = CFrame.new(1.532, 0.27, -2.557) * CFrame.Angles(math.rad(9.723), math.rad(-30), 0)
motor.C1 = CFrame.new(0, 0, 0)
i found a script on toolbox so i guess not
The problem is very easy to solve!
Go into animation editor and set your animation priority to action!
Didnt work sadly, bc i tried it, aswell as idle, core, and movement!
Have you tried weld tool before animating?
Try messing around with its Grip
property. If I remember correctly, there’s an orientation setting for it too.