Hi,
I just created this transparency toggle change script but in game doesn’t work or doesn’t change
the transparency of part I want.
What script you used (local script or just normal script) where you it put and is there any errors also you can shorten the script just to
local isTransparent = false
local part = script.Parent
script.Parent.ProximityPrompt.Triggered:Connect(function()
if isTransparent == false then -- If it's not transparent
isTransparent = true
part .transparency = 1 -- We set it to one instead of doing unnecessary calculation
part.CanCollide = false
else -- If it's transparent
isTransparent = false
part .transparency = 0-- We set it to one instead of doing unnecessary calculation
part.CanCollide = true
end
end)
Also if you want to write script format like i did on top use ``` this symbol
It doesn’t work and no errors or warnings too I don’t understand. I used normal script and put in a part.
the script is inside of workspace?
Are you correctly referencing .Transparency
?
Yes it’s in the workspace and in a model of car.
Can you show the car model like how it’s organized
You cannot change the Transparency of a Model
.
It’s inside the hood
part right ?
Yes and I can’t write 3 letters so I’m writing long
I went in studio and teseted the script and it works fine did it work the first time when you triggered the prompt ?
No it didn’t I can’t write 3 letters so I’m writing long
I can try using “ClickDetector”.
Try this script and tell me what it printed
local isTransparent = false
local part = script.Parent
script.Parent.ProximityPrompt.Triggered:Connect(function()
print("Triggered")
if isTransparent == false then -- If it's not transparent
isTransparent = true
part.Transparency = 1 -- We set it to one instead of doing unnecessary calculation
part.CanCollide = false
else -- If it's transparent
isTransparent = false
part.Transparency = 0-- We set it to one instead of doing unnecessary calculation
part.CanCollide = true
end
end)
In the image it seems working fine
Yes but the part doesn’t changing transparency. I’m gonna write the all code.