My UI doesn't scale properly

As the title said, my GUI I made for my obby game doesn’t scale properly on all screens and it only looks good on a handful of screen. So the goal of this post is, of course, find a solution for the issue.

Here is what the GUI supposed to look like:

But instead it looks like this:

This is the hierarchy of the UI:
hierarchy
(“ReportBox” is the one I need help)

I have tried searching for the solution on DevForum, YT, Documentations, tried messing around with UIAspectRatioConstraint and used AutoScale Lite but all of them seem don’t work for my situation so this is my last resort.

Any helps are appreciated! Thanks :smiley:

3 Likes

Not sure if this will fix the problem, however, have you consideredusing the Scale Set value thingy instead of the Offset?

image

My TextBox uses Scale instead of Offset. Only the description and the submit button use Offset.
size
Sorry for not including this.

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welp i tried.
Hopefully you find someone who can help because it ain’t me

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Thanks for your effort though.

Try using UISizeConstraints and UIAspectRatioConstraints, it will definitely improve the scaling

Also I’m quite confident the submit button uses offset instead of scale, so change that

2 Likes

I just realized that UIFlexItem is a thing and decided to give it a try, it immediately fixed my issue. :smiley:
Thanks to you guys for trying to help me!

1 Like

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