Alright, I think i said it incorrectly. The scaling works correctly in studio, the text size is the only thing that has scaling disabled and due to that and the high spec req of my game I do not support phones or tablets
Thats what I have been trying to do for last hours by changing scale settings with no results. But sure I will keep trying
The text is clipping not the UI parts
There, you stated it yourself. The scaling is disabled for the text, enable it so it can scale properly.
That does not explain why does all text labels in game go below the canvas of scrolling frame and do not listen to the UI List
You forgot to position it correctly
Okay, I’ll go in in-depth explanation. The reason why your text labels go below the scrolling frame and doesn’t listen the UI List. It’s because the scaling, scaling allows the UI to scale on all devices, and it’ll look identical to the studio UI scaling. As you stated, you disabled the UI scaling which obviously, it’s disabled in the game so the scaling looks awful. As for the UI list, it’s either, A) there’s no padding so the text is all mushed together or B) It’s a scaling issue. Please just listen to us once, and accept the advice, me and @koliemini are giving.
Alright, I decided to remove the list laylout and ad a new UIListLayout and everyone stacked at the top
So my previous UIListLayout was showing me incorrect stuff, both of UIListLayout had deafult settings. I suppose after one of the changes I made the UIListLayout just freezed and pretended the padding exists when it did not. I assume that this is the issue and I will proceed with fixing it now. If I suceed I will mark the reply as solution.
Thanks for the patience you put in to this conversation.
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