My UI List stacks everything in one place

hi! So basically I am remaking a radio of my game and it looks like this in studio and works in studio just fine.
image
As you can see in studio it works perfectly fine.
However, after publishing it all of the lines stack at the bottom of the scrolling frame instead of working normally.
image

The only script that changes anything within the GUI is the one which scrolls at the bottom of frame

Example:

MainFrame.L_Combative.CanvasPosition = Vector2.new(0 , MainFrame.L_Global.AbsoluteCanvasSize.Y)

Any ideas how to resolve this issue?

5 Likes

In the UiListProperty. Change the padding, it’ll space the messages.

4 Likes

Did you scale it correctly? or maybe the layout order is not good?

4 Likes

I don’t want to add padding as it does work in roblox studio testing, and I don’t want to have enormous amount of space. And I don’t think it is that

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Scaling is correct, layout order is scaled from -1 to 20 with text labels instead the scrolling frame

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Alright…did you maybe forgot to scale the UI? You have to scale them so it could look like that in studio.

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Let me remind you something. The UI works perfectly in studio testing mode, it just stacks at the bottom in the game after publishing. I don’t think that would be an issue related to scaling as it wouldn’t work otherwise in roblox studio testing mode would it?

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That’s the exactly the problem. The issue is related to scaling.

2 Likes

You obviously scaled it wrong. Even when it works in studio it can still be scaled wrong

3 Likes

Exactly! That’s what I am trying to tell them.

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Look, I am in studio testing mode and i can send multiple messages
(dont mind the resolution im on potato laptop and


in game

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It’s a scaling issue. You scale it wrong. Even though it looks perfectly fine in studio, it won’t in the real game, either mobile, pc, or phone. It’s a scaling issue.

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Alright, lets say I will select in game testing mode the resolution i have on my laptop


Looks good in studio
image

Studio testing mode also works!

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Do you know what the word “scaling” means?

The UI is properly scaled in studio, but it may not be for other devices in the real game. Which is why it is a scaling issue

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The UI is intended to be usable only on minimal resolution of HD screen. My game does not support phones or tablets

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Now try mobile or a tablet then you’ll see the issue

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I technically do,
After testing the resolution I use in game in studio by using Device Emulator in “test” section of studio it still works fine

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As I have stated the UI is not supposed to work on tablets or phones due to the text sizze I want to have stable. but I can see the list still works.
image

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Well it doesn’t really matter. Even if your game doesn’t support those devices. It’s scaling issue, I highly RECCOMMEND to fix the scaling, that’ll fix the problem, please stop avoiding not fixing the scaling.

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You just found the problem. Fix the scaling and itll also be fixed in the real game. stop trying to avoid the issue as cxdious said.

I can clearly see the list clipping.

1 Like