It’s 6056 tris, not very low, but it didn’t get completaly out of hand, feedback would be greatly apreciated, and also looking for little tips, and “nooby” mistakes that I could had made, since my expirience in Blender is quite limited.
This is the first model I made, ever. I am quite happy by how it turned out, also any extra tips to reduce poly count, other than smooth shading and textures would be nice.
Very nice, though I would divide the body into multiple parts so it doesn’t look one big piece of plastic, aslo mess around with the textures/materials so that it doesn’t look like a toy!
That is really good, especially for a first model! You could make it a lot more detailed without adding any triangles by using PBR, which allows the use of normal maps, which are basically UV texture maps for shading. Here is a tutorial on how to do it really easily. Normal maps can also let you reduce your poly count, since it would shade the mesh as if it had way more triangles.
This is a relatively low-poly (~2k triangles) anvil I made for learning blender, and by duplicating it and sculpting on a high poly mesh, then baking the normal map and importing it into studio, the anvil looks like it has way more detail than it actually does.
Super cool! Btw best color for the hellcat. However, you might want to work on the headlights, they’re just one white cylinder. This is how they should look like:
Thanks for the feedback! I will look into it, I want to leave it as if it had the headlight (the one in the centre) on, although I will try out your recomendation and send a screenshot later.
Sorry for taking so long to make the updates, I finished yesterday, but didn’t have time to upload them.
First of all thanks for all the feedback!
The first picture is of a “Sport” version of the car I did, I added the secondary color, a large front lip spoiler and another spoiler at the back.
The second picture is with the color change, which was recomended, and certainly needed, to avoid the “plastic” feel it had. And also, with the lights changed, althought I am not entierly convinced of how it looked, So I will be keeping it the same. (Althought probably with enough work, and some extra poly, the recomendation of @alexfinger21 was better.)
Hi there! My honest opinion on the vehicle above, a lot more realism can be added than what’s already added, it is also a fantastic model that the roblox community will definitely like, as said if more realism were added then it may possibly look better or it may not, try tweaking it a bit, see what you can do, it’s so far fantastic!