im trying to make a slash effect for my game
but everytime i move and attack again
the particles get a random rotation offset that i DID NOT put in there
heres the script for the spawning particles
local vfx = game:GetService(ReplicatedStorage):WaitForChild(DatamineSlash1):WaitForChild(Slash)
local clonevfx = vfx:Clone()
clonevfx.Parent = character:WaitForChild(HumanoidRootPart)
print("emitting")
task.wait(0.01)
clonevfx:WaitForChild(Slash):Emit(1)
clonevfx:WaitForChild(SlashDark):Emit(1)
game:GetService(Debris):AddItem(clonevfx,0.25)