My VFX particle rotates randomly when emitting when its not supposed to

im trying to make a slash effect for my game
but everytime i move and attack again
the particles get a random rotation offset that i DID NOT put in there

heres the script for the spawning particles



local vfx = game:GetService(ReplicatedStorage):WaitForChild(DatamineSlash1):WaitForChild(Slash)
local clonevfx = vfx:Clone()
clonevfx.Parent = character:WaitForChild(HumanoidRootPart)
print("emitting")
task.wait(0.01)
clonevfx:WaitForChild(Slash):Emit(1)
clonevfx:WaitForChild(SlashDark):Emit(1)
game:GetService(Debris):AddItem(clonevfx,0.25)

Is ‘Slash’ a Part? If so, adding the Particle itself to an Attachment (under said part) and going from there might fix the issue. I’m not sure though.

If that doesn’t work, could you show all the Properties of the Particle itself?

Its just an attachment that i add to the HRP

1 Like

image
image

Heres the settings for the Red Slash

1 Like