There are a lot of factors you need to consider when making game.
1.Appeal
Personally this would greatly enchance the player experience as Players like good views.
Things like graphics,level design,game design,UI designs and etc.
2.Is it interesting?
There’s a lot of generic games out there that you really wanna don’t copy.
Ex. Simulator and Tycoons just to name a few.
3.Is there enough content?
Well repetitive games like dungeon quest can still be enjoyed even if the gameplay is the same because players want to achieve a higher status in that game such as getting extremely rare weapons
I think this is quite a unique game! I love the idea! Here are a few things that you could try. The UI seems a bit plane, so maybe give it some texture. One thing I see a lot in simulator games that are successful is that everything seems to be in smooth plastic. It gives a much more “Low Poly Look,” I don’t know if that’s what you were going for but I think the build would look so much better if you used smooth plastic as the texture. One last thing, very picky… but it would make it better. Limit the player max zoom to 40-50, then players will not be able to zoom all the way out and look underneath the map or into the void. Keep in mind, simulators are not that fun. You might have a few concurrent players, but after a while they’re going to stop playing. So for simulators you will probably need to keep advertising your game. DONT SPONSOR. Do a banner ad.
First of all, I do find it weird your player rate dropped that much in a span of 3 and a half days, but I played your game, and maybe it’s just me, but it gets boring after a while. I don’t really see what the goal of the game is long term.
Maybe it got pushed down the search page recently. It’s strange that it dropped so sharply.
@Countz872@Pancake4878@happyboyreekid If the problem was the quality of the game then the visits wouldn’t drop so suddenly, there would be a slow regression.
Nope Did you really think that the quality of the game is not at fault? of course it is that just shows that players dont find it that interesting enough to click on it.
And events like that can happen.
If that were true the visits wouldn’t drop so sharply like that. The game would slowly start to slow down. A game wouldn’t get 20-30 consecutive players for a while and then in a day or two drop to 7 players because the roblox player community collectively got bored and decided not to click on it. It just doesn’t make much sense.
The game just isn’t free-to-play friendly, it starts out way too slow and the first noob employee the tutorial makes you buy takes from you more money than it earns. I would increase the pace of the game a lot in the beginning and have the grind start later on. Before you do more advertising you should ask for feedback on the game cause I think keeping players coming back to the game would be more important than constantly cycling out new ones.
That’s a problem I have, I’m bad at balancing. I’m still trying to figure out a good price for employees and balance with information gain. Do you have a suggestion on that?
Same problem happened to my game when the visits just suddenly took a sharp drop down from 100K visits a month to almost 15K visits a month in a madder of 10 days. I really have no idea what happened to cause that. Played your game and liked the UI’s and the scripting involved though.