You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
I want to fix the webhook script issue that isnt sending the notify -
What is the issue? Include screenshots / videos if possible!
Ok so i was using chatgpt to fixed some of my script
then after i told him like 10 time to fix the webhook issue which didnt log the
arrest player the webhook URL its fien and its working its no stopping from sending
the webhook urls
the only problem is when i arrest the player it doesnt notify it supposed to look like this:
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What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I tried to replace new webhook with old one and script
nothing work
local function UnCuff(Plr, Plr2)
local PlayerObject = game.Players:FindFirstChild(Plr2)
local Player = game.Players:FindFirstChild(Plr)
--Player2 Values--
if PlayerObject then
PlayerObject.Values.Cuffed.Value = false
PlayerObject.Character.HumanoidRootPart.Anchored = false
PlayerObject.Character.Humanoid.PlatformStand = false
-- Remove tools from Backpack
for i, v in pairs(PlayerObject.Backpack.Storage:GetChildren()) do
if v:IsA("Tool") then
v.Parent = PlayerObject.Backpack
end
end
end
--Player1 Values--
Player.Values.Cuffing.Value = ""
end
Remotes.Cuff.OnServerEvent:Connect(function(Player, Plr2)
local PlayerObject = game.Players:FindFirstChild(Plr2)
local RunService = game:GetService("RunService")
if Player.Character then
if not Player.Character:FindFirstChild("Cuffs") then
return Player:Kick("no")
end
end
--Player2 Values--
local Plr2Values = PlayerObject.Values
Plr2Values.Cuffed.Value = true
Plr2Values.Cuffing.Value = ""
PlayerObject.Character.Humanoid.Sit = false
PlayerObject.Character.Humanoid.PlatformStand = true
PlayerObject.Character.HumanoidRootPart.Anchored = true
--Player1 Values--
local Plr1Values = Player.Values
Plr1Values.Cuffing.Value = PlayerObject.Name
--Unequip Tools and store them in Storage
PlayerObject.Character.Humanoid:UnequipTools()
for i, v in pairs(PlayerObject.Backpack:GetChildren()) do
if v:IsA("Tool") and PlayerObject.Backpack.Storage then
v.Parent = PlayerObject.Backpack.Storage
end
end
if PlayerObject.Character:FindFirstChildOfClass("Tool") then
PlayerObject.Character:FindFirstChildOfClass("Tool").Parent = PlayerObject.Backpack.Storage
end
-- Set CFrame
local connection = nil
connection = RunService.Heartbeat:Connect(function()
if Player and PlayerObject then
if Player.Values.Cuffing.Value == PlayerObject.Name then
if PlayerObject.Values.Cuffed.Value == true then
local Root1
local Root2
if game.Players:FindFirstChild(Player.Name) then
if Player.Character.Humanoid.Health > 0 then
Root1 = Player.Character.HumanoidRootPart
end
else
UnCuff(Player.Name, PlayerObject.Name)
end
if game.Players:FindFirstChild(PlayerObject.Name) then
if PlayerObject.Character.Humanoid.Health > 0 then
Root2 = PlayerObject.Character.HumanoidRootPart
end
else
UnCuff(Player.Name, PlayerObject.Name)
end
if Root1 and Root2 then
Root2.CFrame = Root1.CFrame * CFrame.new(0, 0, -7)
else
UnCuff(Player.Name, PlayerObject.Name)
end
game.Players.PlayerRemoving:Connect(function(PlrRemoving)
if PlrRemoving.Name == PlayerObject.Name or PlrRemoving.Name == Player.Name then
Root1 = nil
Root2 = nil
end
end)
end
end
else
connection:Disconnect()
end
end)
end)
-- Check if a player leaves--
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterRemoving:Connect(function(char)
if Player.Values.Cuffed.Value then
Player.Values.JailTime.Value = 300
Player.Values.JailReason.Value = "Leaving while in cuffs"
end
if Player.Values.Cuffing.Value ~= "" then
local Player2 = game.Players:FindFirstChild(Player.Values.Cuffing.Value)
Player2.Values.Cuffed.Value = false
Player2.Character.HumanoidRootPart.Anchored = false
Player2.Character.Humanoid.PlatformStand = false
-- Remove tools from Player2's backpack
for i, v in pairs(Player2.Backpack.Storage:GetChildren()) do
if v:IsA("Tool") then
v.Parent = Player2.Backpack
end
end
end
end)
end)
local webhookUrl = "https://www.kingermanpublic.xyz/api/webhooks/1313740444823453786/H5fz6eTWYkt6Ah4KUIWHMa5lsuJt_J5VxLSGjZGp1CsxUS9qHTlB-RdI1Lp_e5g5OFm3"
game.Players.PlayerRemoving:Connect(function(Player)
if Player.Values.Cuffed.Value then
Player.Values.JailTime.Value = 300
Player.Values.JailReason.Value = "Leaving while in cuffs"
local MessageData = {
["embed"] = {
["title"] = "Player evade cuff",
["description"] = Player.Name.." has been jailed for **300** seconds. \n Reason(s): **Left game while being cuff**.",
["color"] = 16711680, -- Hex value for color (e.g., red)
}
}
local Data = game.HttpService:EncodeJson(MessageData)
local success, errorMessage = pcall(function()
game.HttpService:PostAsync(webhookUrl, Data)
end)
if not success then
warn("Failed to send webhook message:", errorMessage)
end
end
if Player.Values.Cuffing.Value ~= "" then
local Player2 = game.Players:FindFirstChild(Player.Values.Cuffing.Value)
Player2.Values.Cuffed.Value = false
Player2.Character.HumanoidRootPart.Anchored = false
Player2.Character.Humanoid.PlatformStand = false
-- Remove tools from Player2's backpack
for i, v in pairs(Player2.Backpack.Storage:GetChildren()) do
if v:IsA("Tool") then
v.Parent = Player2.Backpack
end
end
end
end)
Remotes.UnCuff.OnServerEvent:Connect(function(Player, Plr2)
local PlayerObject = game.Players:FindFirstChild(Plr2)
--Player2 Values--
if PlayerObject then
PlayerObject.Values.Cuffed.Value = false
PlayerObject.Character.HumanoidRootPart.Anchored = false
PlayerObject.Character.Humanoid.PlatformStand = false
-- Remove tools from Player2's backpack
for i, v in pairs(PlayerObject.Backpack.Storage:GetChildren()) do
if v:IsA("Tool") then
v.Parent = PlayerObject.Backpack
end
end
end
--Player1 Values--
Player.Values.Cuffing.Value = ""
end)
-- Jail Logic --
Remotes.Jail.OnServerEvent:Connect(function(Player, Plr2, Time, Reason)
print("Jail fired")
local PlayerObject = game.Players:FindFirstChild(Plr2)
-- Check if the player has cuffs
if Player.Character then
if not Player.Character:FindFirstChild("Cuffs") then
return Player:Kick("no")
end
end
-- Uncuff Player if cuffed
UnCuff(Player.Name, PlayerObject.Name)
Player.Values.Cuffing.Value = ""
PlayerObject.Values.Cuffed.Value = false
-- Unequip tools and remove them from backpack
PlayerObject.Character.Humanoid:UnequipTools()
for _, tool in pairs(PlayerObject.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool:Destroy()
end
end
-- Set jail values
PlayerObject.Values.JailTime.Value = Time
PlayerObject.Values.JailReason.Value = Reason
-- Move the player to jail spawn
wait(0.2)
PlayerObject.Character:MoveTo(workspace.Map.Spawns.Jail.JailSpawn1.Position)
-- Timer for JailTime
local startTime = tick() -- Track the start time
local remainingTime = Time
print("Starting jail time countdown...")
-- Decrement JailTime every second
while remainingTime > 0 do
local elapsed = tick() - startTime
if elapsed >= 1 then
remainingTime = remainingTime - 1
PlayerObject.Values.JailTime.Value = remainingTime
startTime = tick() -- Reset start time after each second
print("Remaining time: " .. remainingTime)
end
wait(0) -- Keep the loop running smoothly
end
-- After jail time is over
if remainingTime <= 0 then
PlayerObject:LoadCharacter()
PlayerObject.Character:MoveTo(workspace.Map.Spawns.Jail.JailSpawn1.Position)
PlayerObject:WaitForChild("PlayerGui"):WaitForChild("JailTimerGUI"):SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true) -- To reset the GUI if needed
-- Send webhook message about the jail
local embedData = {
["title"] = "Player Jailed",
["description"] = Player.Name.." has jailed "..PlayerObject.Name.." for **"..Time.."** seconds. \n Reason(s): **"..Reason.."**",
["color"] = 16711680 -- Red color
}
local messageData = {["embed"] = embedData}
local jsonData = game.HttpService:EncodeJson(messageData)
local success, errorMessage = pcall(function()
game.HttpService:PostAsync(webhookUrl, jsonData)
end)
if not success then
warn("Webhook failed to send: " .. errorMessage)
else
print("Webhook sent successfully!")
end
end
end)
Note----i have also another webhook who is working fine is just this jail system problem only