Expected Behavior
When those steps are followed, the weapon menu should close and you can resume playing
Actual Behavior
It crashes your client
On Xbox One it makes the Roblox App quit to Home
On PC you don’t even get a message saying it crashed it just quits
In Studio it quits and you get the unexpected error occurred message
Mobile + Gamepad is not supported by Zombie Rush currently and I couldn’t test the crash because of that
Issue Area: Engine Issue Type: Crashing Impact: Very High Frequency: Constantly Date First Experienced: 2022-03-15 23:03:00 (-06:00) Date Last Experienced: 2022-03-28 00:03:00 (-06:00) A private message is associated with this bug report
Can replicate this issue on Windows 10 using Xbox One controller via bluetooth. It’s weird how there is no crash message though, it just closes the window. Strange…
The way my GUI is designed is probably related to the crash
In Zombie Rush, there’s a Frame that holds all the weapon buttons inside the scrolling frames. I changed it so the weapon buttons are only inside the scrolling frame on one of the tabs on a test server and the issue went away until I tried closing it on a tab that had that extra frame that held the buttons and crashed again.
Edit: I have no idea what’s causing this, got it to stop happening on 2 of the tabs in testing but it’s still happening on the rest it seems
Edit 2: I now set GuiService.SelectedObject to nil before doing tweens and it seems to have fixed the issue for the rest of my tabs in my GUI, I notice the selected object would change while the menu was closing before the crash
Hi there! Thanks for the report and for the details for helping repro this issue. I understand you’ve fixed the problem with a workaround, but the underlying engine crash should also be fixed now. Please let us know if you have any further issues.