Iām typing this as I play.
First impressions startled me, as the music jumped out of nowhere and was a bit overwhelming. Iād personally have an intro piece to the game and who itās made by (being my first time playing) and have it almost fade in from a distance as the camera zoomed into them and itās final position.
The guis werenāt quite what I expected, between the shop and controls being very bright and the character select almost being a different one. Also, music I forget what this is from but I love it regardless (seems super copyright), but is such a contrast to the intro piece.
Almost feel like the guis, would be a bit better partially transparent and using ViewPorts.
The bottom UI feels a bit crammed and being my first time playing, Iād almost prefer it to be layered on the left side of my screen and more open.
I chose the Rock Giant, and the controls feel a bit weird compared to the normal roblox feels. Almost feels like Iām rotating and moving and my body is in front of my actual character. Also, Iād allow it to be optional for the W key to move where the camera is facing and the direction keys to also be relative to the camera. (Donāt know if this is an option already)
An attack bar would be nice, to show the cool down on my weapon. Would be nice to see it in-game on the side of my weapon, in like a surface gui form. Also, maybe some information regarding not running in water or informing the player they canāt run. I was standing in like a foot of water and it wasnāt evident and confused me to why I couldnāt run, also the press to run took me off guard as Iām used to holding it. Iād also make this optional.
My character when running and moving had a lot of stutter on inclines, and coming right out of water.
As previously stated the controls, to add on, they made it very hard to attack and even trying to enter the portals made it very hard to control.
The characters couldnāt go up the stairs on the tree house, probably related to the stutter going up things and on edge of water.
Animations also seemed to not replicated for some people, and the sounds were a bit weird to the characters they were on. Plus I couldnāt really crouch or figure out how, other than moving.
There were a lot of floating objects (mainly trees), and places seemed a bit empty and bare. I never really understood the purpose or what I was supposed to be doing, or what there was or where to go. There was no feedback so I didnāt know why I couldnāt run or even what represented my run (I assume there is stamina). I could also still do my animations after death and it appeared very weird, it also just threw me to the menu. A little death screen would be nice.
A lot of the loading screen music was loud compared to everything else. Jumping also felt pretty bad, and I never really went upwards. Instead I just floated across the ground and then fell back into it lower than I was before.
Now to add on to a previous point, the running stopping outside the water. It seems you have it set to a specific point, maybe a Y value or a big part or something instead of the actual water itself.
Sorry it seems a bit all over the place, but itās me describing my thoughts and my input as I played the game. Wasnāt trying to be negative as I am giving things to improve upon and hopefully improve upon the experience for other people.
The sound and water thing is pretty cool, not gonna lie.