How come with :GetUserThumbnailAsync if the image is N/A it still returns true when the image is made?
As you can see, not all 11 images did load. Actually only 7 did load. How come it is reporting back true?
Thanks,
Bylocks
How come with :GetUserThumbnailAsync if the image is N/A it still returns true when the image is made?
As you can see, not all 11 images did load. Actually only 7 did load. How come it is reporting back true?
Thanks,
Bylocks
Fairly sure that this will fix itself with time. Generally N/A UserThumbnails are returned when a user has relatively recently changed how their avatar looks. (don’t quote me on this because I could be completely wrong).
To answer your question though, it IS loading all 11 images, the issue is that these specific players have recently changed their outfit causing the site to reprocess their thumbnail/avatar pictures. If I tried to process the same UserThumbnails in my game I would (probably) get the same result.
The API is supposed to return false when the thumbnail isn’t ready yet. As you can see in the OP’s screenshot though, it’s returning true even for N/A images.
Ah, interesting. I thought that the API returned true if it could successfully fetch the thumbnail no matter its state.
Can confirm this is happening (getting true result when icon is N/A).
Anyone know if this is fixed yet?