Hello!
I got an issue with name-tags
In-Studio
In-Game
There is nothing in code that deleted the hp bar frame
https://gyazo.com/4e0e58177c7bf416a0e6729cbebc89aa
Once I respawn the hp bar frame disappears
Hello!
I got an issue with name-tags
There is nothing in code that deleted the hp bar frame
https://gyazo.com/4e0e58177c7bf416a0e6729cbebc89aa
Once I respawn the hp bar frame disappears
While you didn’t provide any code, so it’s hard to pinpoint the exact reason, but unless you’re cloning it into the character upon each reset, it’s just being deleted by the character resetting. When someone’s character respawns, everything in their character model is removed and recreated. This is most likely your issue. Just try making a characterAdded function and cloning it into the character on each reset.
Hope this helps
In the script only giver:
tag:Clone().Parent = head
Hey, could you send the entire giver code rather than only sending a snippet of you parenting the clone to the head? It’s not really useful to us trying to help you.
Just noticed, that’s works in baseplate but not in my game. That means something wrong in-game.
Oohh…
Just noticed i have a script like this:
function Added(Model)
wait(5);
if Model == nil then return end
if Model.Name == "Health" then
if Model == nil then return end
print("Removed Health");
Model:remove();
end
end
game.Workspace.DescendantAdded:connect(Added)
In my name-tag contains a frame called “Health”, so thats why…