Hey developers, I am making a custom nametag system for my game which overrides the default Roblox nametags, the script is working for the most part except for the fact that when I test it in R6 avatars, it works fine but when I test R15, it doesn’t work at all, this is a big problem because my game is R15 only, is there a solution to this?
R15 has behavior where the head is loaded twice, meaning that the nametag loads into the head part that is not the final part. I read a bit about this issue as it was also happening to nametags in my game, but you’ll find it’s a simple fix which simply involves waiting for the player’s character to fully load, using player.CharacterAppearanceLoaded:Wait().
There isn’t any, and the script isn’t breaking because I’ve put print statements throughout it and they all work but for some reason it can’t put the GUI into the player’s head.