This works when I use it in studio or test it in the full Roblox client. however, whenever I joined using my alt to test it in Roblox, the nametag did not show up. I have also tried to see if it was only on the alts side, but when I joined with my main only my main had the nametag and not the alt. One thing to note though is that I joined using the Microsoft version of Roblox for my alt and I don’t know if that could have messed with it, but I will still need it to work anyways if I’m to release it. Code:
local rep = game:GetService("ReplicatedStorage")
local nametag = rep:WaitForChild("NameTag")
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
local head = char:WaitForChild("Head")
local Hum = char:WaitForChild("Humanoid")
local text = nametag:Clone()
local PlayersGUIName = text.GUIName -- There are two parts of the GUI, this one is for the players name
Hum.DisplayDistanceType = "None" -- Turns off the default Roblox nametag
PlayersGUIName.Text = player.DisplayName
text.Adornee = head
text.Parent = head
end)
end)
I can’t tell what exactly is the problem in your script, but I re-created your script in my own way and it works perfectly. (Put the NameTag in the Script)
local players = game:GetService("Players")
local function characterAdded(character)
repeat wait() until character:FindFirstChild("Humanoid") and character:FindFirstChild("Head")
character.Humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
local nametag = script.NameTag:Clone()
nametag.PlayersGUIName.Text = character.Name
nametag.Parent = character.Head
end
players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(characterAdded)
if player.Character then
characterAdded(player.Character)
end
end)