Naruto Mode Help

Hi, I’m making a small naruto game and I’ve got the mode thing made, but i have no idea what I need to do when activating the mode because they’re multiple of them, how do i do so theres like a transformation for each?

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Could you hook each of them up to a keybind?
It could look something like this:

local UIS = game:GetService("UserInputService")

if UIS.KeyboardEnabled then
    UIS.InputBegan:Connect(function(Input, IsTyping)
        if IsTyping then return end

        if Input.KeyCode == Enum.KeyCode.Z then
                -- activate mode 1
        elseif Input.KeyCode == Enum.KeyCode.X then
                -- activate mode 2
        end
    end)
end

you could also then create a function called

local function Mode1On()
    -- the script
end

local function Mode1Off()
    -- the script
end

then use a bool value to know if you need to switch it on or off. trigger the function depending on this.

the transformation could also be animated, I strongly recommend moon animator.

Isn’t this going to be very messy? Since I’m planning to add many of them.

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Perhaps put them in a module script instead? Then you can require it for any player? Only difference would be rather than local functions, you use

function module.{the function name}(character, player)
    
end

then use character to get the player to manipulate. player is there if you have to get any GUI etc.

then in server script service, make a script that looks something like:

local Modes = require(game:GetService("ServerScriptService"):WaitForChild("{your module name}"))

game.Players.PlayerAdded:Connect(function(p)
    p.CharacterAdded:Connect(function(c)
        -- the keybind stuff here
    end)
end)

this way it is a bit less sloppy.

I can try, I will prob respond here again.

1 Like