Hello users, today I would like to know how it is done so that I select “text buttons” only by keyboard keys, an example of what I am talking about.
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Any way to learn how to do it?
Hello users, today I would like to know how it is done so that I select “text buttons” only by keyboard keys, an example of what I am talking about.
You can make a table that holds all the buttons you want to be able to filter through in one area. For example, this is for a main menu:
local UIS = game:GetService("UserInputService")
local buttons = {GUI.PlayButton, GUI.OptionsButton, GUI.QuitButton} -- the aforementioned table
local selected_button = buttons[1]
local function selectButton(button)
selected_button = button
-- apply visual effects to show they have `button` selected
end
UIS.InputBegan:Connect(input, gameProcessed)
if input.KeyCode == Enum.KeyCode.C then -- move up
selectButton(buttons[table.find(buttons, selected_button) + 1])
elseif input.KeyCode == Enum.KeyCode.X then -- move down
selectButton(buttons[table.find(buttons, selected_button) - 1])
end
end)
You will need to make your own checks to make sure you don’t accidentally try to index buttons[0]
or some other value that doesn’t exist. Hope this helps
Yes, that’s what I was looking for, thanks.