When using Pathfinding, sometimes when an obstacle is in the way like a body or a part, the pathfinding navigation mesh will break and start going into fifths or thirds. In the image above, the grid you see is supposed to be covered with the red and green outlines but instead when an npc attempts to go through the path with the body on the path, will cut out a lot of it. This is an issue that only started happening to me recently and I would like to know how I can fix this.
I won’t be able to give the script due to the project being extremely private, but can assure I am using PathFindingService as shown on many tutorials. If you are able to replicate this and find a fix, please let me know.