NDS Like Tornado System for Upcoming game

I’m currently working on a game that is similar to Natural Disaster Survival with a few diffrences, But i wanted to showcase this cool tornado system.

Objects with the tag TornadoEffected are going to be unanchored when entering the radius of the tornado, Player’s and objects have diffrent pulling forces and LaunchForce’s.

I made attributes for the server so i cna see and fidget around with the settings a bit:

I’m planning on making the screen shake for the soon coming high performance setting, I’m also going to include maybe rain and a little depth of field for the high performance mode but yea besides that i’m not sure.

This is how i’m going to handle the disasters but the randomization will be elsewhere.

Tornado Settings
module.DisasterSettings.TornadoSettings = {
	MovementSpeed = 20,
	TornadoRadius = 100,
	PullForceMagnitude = 500,
	LaunchForce = Vector3.new(40, 500, 40),
	ObjectForce = Vector3.new(40, 100, 40),
}

Btw @qwertyprogrammer is me i just cant post on that account :slight_smile:

image

Also if you guys have any names for the game, Please… i beg… i never thought picking a name would be harder then coding :v

1 Like