Neat looking PS1 look

I was thinking of making a PS1 game and I decided to rush into the graphics right away, so I wanted to get that wobbly PS1 thing without the input bugs so I made this

I got vertex wobbling working with zero input bugs using Viewport Frames

lemme know what u guys think

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very cool. by viewport models do you mean viewport frames? if so wouldn’t that cause lag, and disable the ability to use particles?

Yeah I mean that. Sorry for the mistake :sweat_smile:
Thank you for the correction though.

I’ve been testing it lately and it hasn’t impacted the performance much. But I’m pretty sure it’ll create lag, I’ll eventually try to optimize it as best as I can.

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i genuinely had no idea this was even possible, looks great though

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this is mad dope,can i get some clarification on how you did this? i only thought this was possible by traveling far enough in the game that it starts to warp and distort.

The video currently doesn’t load for me at all but I recall that vertex snapping is also possible by going to some extremely high position like 10,000, 10,000, 10,000 in XYZ coordinates in Roblox which also causes it to happen but unfortunately also affects physics and camera movement.