Title says it all, the neck accessories are positioned at the head instead of the neck for some reason.
Anyone know the solution for this, if so please let me know! Thank you.
Title says it all, the neck accessories are positioned at the head instead of the neck for some reason.
Anyone know the solution for this, if so please let me know! Thank you.
You possibly set C1 of the neck accessories to be accidentally welding to the head. We don’t know your code, so I can only assume.
Code would be very helpful
Localscript:
local Plr = game.Players.LocalPlayer
local textbox = Plr.PlayerGui:WaitForChild("Main").MainFrame.UsernameIdPicker
local Event = game.ReplicatedStorage:WaitForChild("CharacterChooser")
textbox.FocusLost:Connect(function(Send: boolean)
if Send and tonumber(textbox.Text) then
Event:FireServer(tonumber(textbox.Text))
end
end)
Serverscript
local Remote = game.ReplicatedStorage.CharacterChooser
local Dummy = game.Workspace.Dummy
Remote.OnServerEvent:Connect(function(Player: Player, UserId: number)
local Desc = game.Players:GetHumanoidDescriptionFromUserId(UserId)
Dummy.Humanoid:ApplyDescription(Desc)
end)
It’s for a ragdoll so I had to delete a bunch of random stuff.