Neck Accessories Don’t attatch to neck?

Title says it all, the neck accessories are positioned at the head instead of the neck for some reason.

Anyone know the solution for this, if so please let me know! Thank you.

You possibly set C1 of the neck accessories to be accidentally welding to the head. We don’t know your code, so I can only assume.

Code would be very helpful

Localscript:

local Plr = game.Players.LocalPlayer
local textbox = Plr.PlayerGui:WaitForChild("Main").MainFrame.UsernameIdPicker


local Event = game.ReplicatedStorage:WaitForChild("CharacterChooser")



textbox.FocusLost:Connect(function(Send: boolean)
	if Send and tonumber(textbox.Text) then
		Event:FireServer(tonumber(textbox.Text))
	end
end)

Serverscript

local Remote = game.ReplicatedStorage.CharacterChooser


local Dummy = game.Workspace.Dummy 


Remote.OnServerEvent:Connect(function(Player: Player, UserId: number) 
	local Desc = game.Players:GetHumanoidDescriptionFromUserId(UserId)


	Dummy.Humanoid:ApplyDescription(Desc)
end)

It’s for a ragdoll so I had to delete a bunch of random stuff.