Neck not turning in a character model

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I need the neck to turn but its not working

  2. What is the issue? Include screenshots / videos if possible!
    (sorry for the long video the pausing didn’t work)

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

tried to get some solutions on yt and dev forum but they dont work and when i try to do it myself the whole character starts turning
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
this is some of the code in it:

		elseif input.KeyCode == Enum.KeyCode.Thumbstick2 then
			if char then
				if tomove[num] then
					tomove[num] = CFrame.new(tomove[num].Position)*CFrame.Angles(0,math.rad(-thumbstickCurve(input.Position.X)*5),0)
				else
					tomove[num] = CFrame.Angles(0,math.rad(-thumbstickCurve(input.Position.X)*5),0)
				end
				tomovehead[num] = CFrame.Angles(math.rad(-thumbstickCurve(input.Position.Y)*5),0,math.rad(-thumbstickCurve(input.Position.X)*5))
			end
		end





	for i,v in pairs(tomovehead) do
		print(i,v)
		if workspace:FindFirstChild("Player"..i) then
			local player =  workspace:FindFirstChild("Player"..i)
			local y = player.Torso.Neck.C0.Y
			player.Torso.Neck.C0 *= v * CFrame.Angles(0,y,0) * CFrame.Angles(3*math.pi/2,0,math.pi)
			player.Torso.Neck.C1 *= v * CFrame.Angles(0,y,0) * CFrame.Angles(3*math.pi/2,0,math.pi)
		end
	end

(thumbstick curve function is in one of roblox’s moving scripts)
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

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