I’ve tried grabbing a stud texture from toolbox and setting the MeshPart’s textureID to the texture asset. It doesn’t work, instead generating a grid of grey and white tiles. I don’t think I’m using it correctly. I need the stud texture to work like a normal texture on a part.
If the mesh isn’t that complicated then get a normal part, set the transparency to 0.5 then put that part over the mesh then add studs onto that part (This isn’t the best solution)
Get the Btools Plugin, select the mesh, add the studs on the surface
If those don’t work message me back and maybe send a picture of the mesh, hope this helps
when exporting a mesh from roblox you get their respective textures. Use that, align the textures in blender then export. There is no other way of doing it.
I can’t overlay a normal part, because that’s exactly what I need to avoid. The shape of the mesh is a regular rectangular prism, the exact same shape as a roblox part. I looked in marketplace for a Btools plugin but I can’t seem to find the one you are talking about.