Need a workaround to show object which is really far

I’m making POF-styled game. I want to make “Orbital strike” event for it. But the problem is that shooting satellite is 1000-1500 studs away. It just not renders.
So, I need any way to show it. ANY WAY. Please.

Ok so should I assume that you have StreamingEnabled?
If you do, then you can call the player and do :RequestStreamAroundAsync() if thats what I remember. Sorry if this isn’t what you wanted, but pls provide more context :slight_smile:

StreamingEnabled - no, I have disabled it, cuz area itself don’t has many details.
But still, satellite gets unrendered due to being really far away.