hey yall, so I’m planning out a game that I am making which is a mix between a fantasy/isekai/dark souls game, for which I want to create a large world, I want the world to be pretty realistic, I have thought of using the terrian builder but I dont really understand it and I dont like it that much anyway, I am thinking of trying my hand at using blender with height maps since I am proficient with it, or trying out a 3rd party app specialized with creating massive worlds, what are your guys advice on this matter and what would you guys suggest I do?
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only issue with blender with height maps it’s time consuming although very flexible and custom detail
I just reccemend just doing a normal terrain in blender and then export it as a height map then adjust it in roblox studios
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it is an idea, I will try to play around with it
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if you got time on your hands i’d definitely recommend, blender is freedom in my opinion
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I do not have any time limit on it, its more of a passion project so I wanna make it as good as I can
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