I recently released my game Culinary Chaos, and I’ve heard from many players that they enjoy it. The thing is, despite that, a lot of the analytics are really bad.
I have a total of 280 ad credits, and I’ve used about 80 so far, meaning I’m getting players, they just aren’t staying very long, and most of them don’t spend any robux.
I’ve tried adding things like a short tutorial to increase playtime, and while it’s increased, it’s still very low.
I’ve had multiple people who play for hours on end, but the majority seem to just leave after a minute or two. I’m planning on adding a personal currency, playtime rewards, and cosmetic outfits you can buy with that currency, but I’m not sure exactly how much that will help.
I’ll take any advice!
Link: Culinary Chaos [ALPHA]
