They are assigned to each object in the game, or the class that is inherited form. Your script is a class that is taking up memory in your Profile, It appears that your Worker: RunJob is hogging a lot of memory.
I would take a look at this video https://www.youtube.com/watch?v=l9fnVhyyUQM
I would reccomend learning the API for lua microprofiler on lua documentation.
Could you possibly provide a link for the Lua documentation for microprofiler? I can’t seem to find anything on that topic. As for the video, I’ve watched it before but it mostly covers physics and rendering. I believe a script may be causing an issue.
I cant find anything on that topic so i cant link you, However i do have C++ knowledge and I can tell you 100% that it is using a C++ function call or method , Worker :: RunJob Im assuming that the Client is the “Worker” and the Job is whatever stream of data your sending to client from the server at that point.
I see, so would this issue be the fact that I have many remote requests OR the amount of data being sent in one remote? I do try to optimize my remotes by checking how often it’s being sent and if no further requests are coming in I fire the remote. As for information, there is a fair bit of information (Large tables)
Yeah that seems to be the problem, I would suggest only getting a request when needed and not sending data back and fourth, only pull data out of the table that is needed and don’t call the full table.
I see, that seems like a great way to further optimize, thank you for helping me out. Is there anyway I could learn more about the usage of microprofiler? I do wish to be able to find solutions to my issue without relying on the dev forum community every time.
Learn C++ basics, i have a youtube where I teach it. It helped me instantly understand what it was talking about because of pointers and reference types. If you would like I can link you? Also teach Python, C#, Java, CSS, HTLM, JS, and Lua. So it would help quite a bit.
Alright, please do link it, I’ll check it out when I got the time. Is C++ hard to learn or how similar is it to Lua? I haven’t done any other programming outside of Roblox Lua and Just general Lua.
C++ and C# are pretty similar to lua in my opinion, They have differences as they can both be used in real world application but they help immensely whilst learning lua.