Need feedback about my game

Hello developer friends, I am developing a game with a friend, but we are not able to retain the players playing our game, and I would like you to send me your tips to improve or your feedback about the game
Link of the game


Which is it? Muscle Madness or Muscle Monsters???

It’s muscle madness, thanks for your comment, I’ll correct it

It’s also incorrect on the tutorial

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Yes I also realized that when you pointed to the title XD

Love it! I just have a few things though that I noticed. The starter cut scene-like guy with the text that shows you everything in the game, he has no grammar in his text bubbles. Secondly, it’s SUPER generic. Like every single strength game has the same thumbnails, same loading screen, same UI Interface, same everything! And you had 2 named by the why. Muscle Madness as thumbnail, and Muscle Monsters as title…

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Thanks for your feedback, what do you think we can do to excel in the other strength games?

We thought to put some types of dungeons or enemies so that players could earn coins by defeating them

That’s great! But about that I’ll have to go…in-depth.

Just like any other platform (Instagram, Youtube, Twitter), Roblox has a “secret sauce” for getting your games both popular and well monetized. Most likely its not something that Roblox intentionally did, but rather something that users of the platform generally enjoy.

Here’s an example;

Jailbreak has tasks (robberies, catching criminals) in order to accumulate cash. The appeal of the game is not only that their tasks are fun, but also that they provide a reward that in turn provides an additional reward (i.e. buying cars, skins, engine upgrades, renting apartments, etc).

So rentable things may be unique, make some sort of VIP with a rainbow chat tag, i’ve seen that, it’s cool, made me buy it. You get what I’m trying to say.

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