Intro
Hello, I’m DeathToTheStadium.
I’m a Scripter/web Developer,
I’ve been with Roblox for +9yrs & in those yrs I’ve been scripting on Roblox for +3yrs
My pain With remotes is
- My first pain with using remotes is how tedious setting up can be, it takes just about 5 lines of code to instantiate a remote not including connecting the client to said remote as well
1. >local remote = instance.new('RemoteEvent')
2. >remote.Parent = replicatedStorage
3. >remote.Name = 'FireFoo'
4. >remote.OnServerEvent:connect(function(player,...)
5. >end)
- My second pain is passing values back & forth through the remotes in a consistent, structured manner.
I know this complaint makes me sound like I’m lazy because obviously that’s up to me, but I’m talking about when games get big to keep track of all those remotes can get ludicrously unmanageable sometimes and managing the data passed through them even more so
My Ideas To Make your Framework Better
If you can, pls reduce the amount of code needed to make new remotes and connect to them.
I like your idea of making remotes like ports, which means I can simply generate a new port for a new task or action. But id’e also like the ability to name my remote externally and then reference it in the code
Example Code
remote.getRemote(Name)
one more idea, if you can find a way to structure the data I send in a meaningful way that would be extremely helpful 
My Opinion of this Idea Is?
I think this resource could prove beneficial to beginners and seasoned devs as well
keep up the good work Me 