I’ve been working on a simple color block-style game, and I need feedback on it. Its been getting many more dislikes than I expected, and I can’t identify any specific thing that’s causing players to leave dislikes.
Is there some major bug or disruption to gameplay that I haven’t caught?
Is it confusing to understand? I thought that the gameplay would’ve been familiar enough to the color block genre that it would at least be basically understandable.
The game isn’t bad at all. It is pretty decent, but probably the main reason why it has so much dislikes is because it can be hard for younger players. A lot of games similar to this will have younger players, and those games usually get loads of dislikes, you do have to expect it.
Now for feedback. The game is good, but it could use some sound effects on some things like the UI and maybe make the pets be a gem multiplier. Other than those, the game is good.
One thing I’d suggest is to make it not possible to walk off on your own accord, especially from the front side. One issue I see is that due to the randomness, it might be possible to have only the top row have a matching color, or even none at all (though I haven’t seen it happen myself).Another issue is that it can feel unfair if the only available color is on the other side of the wall, which you have no time to get to it.(Also no colorblind support.)
I’m not colorblind, but even I have trouble sometimes when it says a color, but it means a particular shade that is similar. I think being able to revive is a bit to p2w, and having to wait already adds to the frustration. Jumping for the second row also seems to have a low success rate. Are you moving the wall server-side?
@SammyBnuuy, Try making tips so you can get less dislikes.
Also, on one of the tips it’s gonna be “If you dislike this game, it’s because you don’t know how to play this, constantly rage, or do not like this game at all, or everything.”
Thank you, this is very good feedback. I already was making sure that tiles of the matching color spawned in each row, but making sure they spawn on both sides left-right in the wall is definitely a good idea. I’ll also see about making the colors more distinct and less confusable. Adding a barrier in the front so that walking off randomly is also something that sounds good. As for the last question, I’m moving the wall client-side and then verifying collisions/positions server-side.