Need feedback on my new rng game

I just opened my new rng game “game rng” for testing just for this post. It’s like player rng by hazem but for games. All feedback is appreciated!

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I know you’re trying to catch on a trend and all, but it still requires some effort to do so.

The UI, the main aspect of these “rng” games is a mess, you could simply make it bit more transparent and it’d for sure look atleast a bit better.

Second it’d be a good idea to sort the inventory based on place rarity, as well as giving them a differently colored frame

Should really also note that UI scaling and aligning itself isnt really great, but an okay concept i guess.
if you make it more visually appealing it could work

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I would like to add a “sort by” feature, but I’m not sure how.

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i believe the best approach to this is to categorize by certain aspects, like game creator, game creation date, etc., and assign a ranking to that game depending on whatever numbers you can come up with because of those aspects, then, for sorting, loop for all items with a given ranking, and hide those that dont meet those ranking

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This is a good idea. Problem, How do I optimize this function to make it faster? (basically just read this lol)

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yeah. its basically what hazem’s player rng uses. it takes a bunch of information off of the player and converts those to stars depending on how rare or difficult to obtain they are, and then depending on how many stars they have, it gives them a ranking

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