Need feedback on RNG game

Hi all. Made a sol rng like aura RNG game but with a twist of using Limbus Company and Lobotomy Corporation. Game has really good stats in almost all relevant categories, and the player count is much larger now than before. However, I would like to enhance the player experience as there is quite a frequent number of persons disliking the game.

Other than the generic “it’s a rng game” response, would like something more specific/direct so I can work on it. Thank you!

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Just another rng game + the auras are really ugly.

That’s it.

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Instead of commenting something constructive, you comment something that reflects your envy without even trying the game beforehand. I pity people like you

The game is pretty good LOOKING, nice map, cool looking effects (especially the Tremor one!), cool GUI (although the switching between rarities while rolling could look better), the music from the more rarer effects and the normal background music do overlap though + The walking animation would still play even when I stopped walking.
All in all, it’s unfortunately still just another run-of-the-mill clicker simulator that has flashy VFX to keep people hooked, but I assume every single rng game is like that…
Overall, greatly made game, but bad genre (In my opinion).

Ooohh boy I wonder why. Its almost like there’s no game and its just a clone of a bad genre of games.
Big shocker its getting dislikes.

I’m going to be 100% honest with you, we don’t need to try the game. Its another RNG game, no one here wants to waste time on it. We already know how it’ll play, and there’s your answer to why its getting dislikes. Its almost like the RNG genre is a hated genre.

If there was a game to be playing I’d agree with you.
Also, the guy said the auras are “Really ugly”, and since theres no screenshots on the game page or here, they must have played the game, right?

Again, no gameplay = dislikes. Nothing you can do to “enhance” the experience on rng slop. No matter what you do, the “gameplay” is just stand still and auto-click a button.

Listen bud, I seriously have no idea what else you could have been looking for here. Like seriously, its rng slop. there’s nothing you can do to make it better other than making an actual game.
Progression is just getting rarer items, that’s it. No skill, no gameplay, no fun, no nothing.

Just want to say, I got zero idea what this means. I dont know what either of those things are, they just sound like lethal company knockoffs to me, which how on earth does that do anything to the lack of gameplay in rng games???

Actually playing the game:

Here’s my list of problems:

  1. Its rng slop.

  2. Auras are ugly, like really bad.

  3. Even the “rarer” auras aren’t good.
    image

  4. I’m on 1440p why the hell is the UI taking up 99% of my screen I can’t tell what the hell is going on

  5. This text is tiny and it took me a while to actually figure out what button to click, I had to squint to read the text.

  6. UI overlap makes things almost impossible to read

  7. Framerate is terrible. I am using a 4060ti, by the way.
    image

  8. You have no idea what you roll at all, the animation serves literally zero purpose and it just looks bad. It does nothing.

  9. Why does the game auto-equip worse auras?? And why is the only option to stop that to set a minimum value??? Why not just an “auto-equip rarer” button and a “delete more common” button?

  10. I thought I saw somewhere in the UI that I had infinite storage, only to be told that my inventory was full after I did 4 spins.

  11. Part of 10, the UI is incredibly confusing and cluttered, and in general, ugly.
    The only consistent part of the UI is the frames, but everything within the frames is all over the place. Color consistency? Nah. Font consistency? Hell no. Font size consistency? Who needs that?
    And the fact you’ve just used the “TextScaled” property without using a TextSizeConstraint just makes the typewriter animations look bad.
    UI looks like this:

  12. Communication of anything and everything to the player is almost non-existent. From the tutorial, you know there’s a cave somewhere, it doesn’t show you, and you know you can buy stuff and get daily rewards. That’s it. No idea what buying stuff does, no idea of anything.

Final Verdict:

Its just bad. UI, visuals, gameplay, the tutorial, performance, it all sucks. The tutorial didn’t really teach me much at all, and really the game doesn’t even need it.
Also, why send the player away from spawn only to just send them back and tell them “they probably missed something”

I seriously wish I could say at least ONE THING about this game was good, but no, it all sucked. I’ve only joined a handful of RNG games and this one, by far, was the worst one I’ve joined.

There’s nothing to make it unique, it looks bad, runs bad, is confusing and cluttered.

Can’t do anything else but leave this post and a dislike myself.
image

Now I’d want to say something nice to encourage you, but I seriously can’t think of anything. This game is unfixable. You can fix some of the problems, like the framerate and the UI, but it’ll still be confusing and just another rng “game”.
The best advice I can think to give you is to just make a better, actual game, with actual gameplay instead of making a premium payout farm.

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This post made me laugh so much lol

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0 envy you asked why your game is getting disliked, i just told you the reasons, it’s what you asked…

Awesome! Thanks for the lengthy reply! I see your points somewhat throughout, and I definitely can admit you’re right in some of the visual choices and I’ll work on rectifying these aspects.

You mention that the auras are ugly though, but it seems you haven’t notice that the early auras tend to be fillers (usually intentionally designed to be worse). I’m not sure if this is your first time playing a game of this genre? My point is not to be condescending, but the game is sort of designed like sol rng and there is intentional thought in the gameplay design.

The quest tracker is visible to redirect you to “quests” instead of not noticing it because you usually expect to just roll whereas the tutorial is designed to be as short and direct as possible to get you in the “gameplay loop” ASAP

Still, I do appreciate the bluntness and harsh response which clearly took you time to write.

It’s obviously envy mate. You didn’t even click the link at the time of your reply which I saw while replying to your post.

If you were trying to improve yourself and I said you were ugly and too “average”, would that help you in any way? You can’t even fight your own battles.

Thanks for the feedback! I’ll work on making it more cohesive and user friendly now.

in every other rng game I’ve seen the “filler” auras at least look decent still. These ones are just… bad.
I get that they’re supposed to be skipped but the least you could do is actually put a little effort into making them look decent instead of garbage.

^^ (I have played very few rng games, given only for a minute or two per game because they all suck)

The whole point of rng slop games is to display how “lucky” you got. How good the “worse” ones look doesn’t matter at all because people will equip rarer ones. The least you could do is make them appealing instead of the opposite.
Also, the rarest one I saw was a 1 in 2k I think? Idk I couldn’t see because the particles were blocking the text, and simply having that one aura somewhat close to me is what lowered my frames so much.

yknow instead of having the UI open from the get-go causing clutter and disgusting overlap issues, you could have a little icon with a notification on it when you join and when you complete a quest.
Also the ui was insanely confusing to use, when I went to claim a quest I clicked on it and got confused why it didn’t claim and it took me 10 seconds to notice the claim button, why not just make them claim when you click them? Every menu was like that, too.

Also, I noticed a bug when auras auto-equip when your inventory is full, it doesn’t update what aura is equipped in the UI so you have to swap auras twice if you want to re-equip the one you were using prior.

I mean imo its kinda unnecessary, its an rng game with insanely simple mechanics. Its like telling the player to use WASD to walk around. The players could very easily discover everything themselves (except for the thing at the waterfall) because its just in your face.
If you wanted to remove the tutorial entirely I’d just add some lights at the cave entrance so draw player attention to it and do nothing else, again the games so simple it doesn’t need a tutorial.

Plus, the tutorial did nothing but confuse me more than help me. The fact the UI is abysmal doesn’t help at all, but it told you nothing while also telling you somewhat important things? I still have no idea what anything meant in the tutorial.
It said stuff, but it went into such little detail while being insanely fast that the information went in and went out instantly. All I remembered is that there was a shop, no idea what it sold and that there were daily rewards and there was something at the waterfall.
Notice how I have no clue what 2 of 3 things I learnt do?

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Like what @Chark_Proto stated, there’s no possible way for you to enchance the player experience involving RNG games. It just comes down to if you can make your game look appealing or not - which is very debatable regarding your game. The UI to me is bland & the aura stated doesn’t look good. Hate to say this but when you made this RNG game, you shouldn’t have focused on creativity & hoping for a good player experience.

The only way to look at your game is to capitalize on monetization. Try to get as much $$$ from it as you can & hopefully in the future develop a game you enjoy - instead of a game that doesn’t take much effort to do.

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I mean the game must already be liked by players since it has 100+ ccu (congrats by the way). Maybe look at what the other big RNG games are doing and try to implement those.

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Thank you all for the feedback!