Any feedback would be appreciated
Looks good! The lighting and clouds look kind of scary, which is perfect for a WW1 game
Looks great! Its scary which is good but the atmosphere and lighting should be a little darker, to make it seem more tense. Also, the terrain is a little hard to make out cause its a bit to dark, this only applies to the first photo.
Yeah the terrain was only dark from the time of day.
I really like the details in it. The atmosphere, the builds really well made. Do maybe consider adding lamps in dark areas just some lighting for players that have their graphics down to 1 on low end devices. Other than that, it’s really well made. Good job
It looks incredible! Super realistic and well-made. Tell me when it comes out i WILL be playing it
looks amazing, Verry nice terrain and environment.
This trench for your WW1 game looks VERY GOOD! I like the lighting and graphics! Great job on it! How long did it take to make it?
Probably like 30-35 minutes, because I made a trench beforehand and modified it to look unique to the default trench.
Its already out, and its constantly being worked on!
I’ll check it out!
WordsForWordsLimit
You should try scattering barbed wire around, and also make openings in them to simulate where soldiers would be running out into no-mans land.
I’ll definitely add more around no mans land.
Because youre making a shooter game with presumably a large scale map I’d try to avoid part spam anywhere I can,
Swap out the cylinders for a PBR texture
Make the boards on the ground thicker, as well as making them more messy instead of very obviously copy pasted. break them up a bit so its not so neat to give it a more “used” feel
Wouldnt exporting parts as meshes improve performance as a alternative to making a custom PBR texture?
whats unioned…? nothing would need to be unioned here besides the lantern if thats made of parts
Yes you could export unions and remove the extra vertices and then reimport but if youre talking about the cylinders then just make it 1 part with a custom PBR material, itll look pretty much the same with only 12 tris instead of 200